OLD-PET (January 2016 - December 2016)
International Cooperation with Wuhan E-Comptence Edu. Ltd. (Wuhan,China) with the purpose of jointly developing scientific methods and application tools in the area of novel information technologies for work-process-oriented learning.
Go-Lab (November 2012 - October 2016)
The overall aim of the Go-Lab Project is to provide students an opportunity to gain hands-on experience in science by conducting experiments in online laboratories.
PLATE (January 2013 - June 2016)
The overall aim of the PLATE project is to develop an innovative approach and an online system that flexibly and responsively supports a wide range of problem based learning (PBL) models and their various implementations.
(October 2011 - November 2014)
The KOLEGEA project aims at developing and evaluating a concept for professional training as well as a web2.0 based support system for cooperative learning in professional social networks of medical specialists in training.
(January 2011 - December 2013)
Goal of the SISOB is the provision of an Observatorium for Science in Society based in Social Models, especially by using computer-supported Social Network Analysis (SNA) techniques.
Foodweb 2.0 (January 2010 - June 2013)
Development, testing and evaluation of Web 2.0 technologies to strengthen education and innovation in the food industry.
SCY (March 2008 - February 2012)
"Science Created by You" will deliver a system for constructive and productive learning of science and technology, by young learners in the age range of 12-18 years.
KoPIWA (December 2007 - April 2011)
Development of competency and process support in `Open Innovation` networks of the IT-sector by knowledge models and analysis.
Cooperative knowledge management in the life sciences network.
Development of a method and software tools to support high-quality, learning-oriented e-discussions within small groups.
Concepts and methods for exploring the future of learning with digital technologies.
Virtual work and learning in project like networks.
Designing the classroom of Tomorrow by using advanced technologies to connect formal and informal environments.
Introducing Eurpoean Youth in the World of Scientific Research through Interactive Utilisation of a Global Network of Robotic Telescopes.
Collaborative Learning and Distributed Experimentation.
Constructive and collaborative working and learning in replicated shared workspace environments: visual languages, analysis and modelling.
Seeding Change in the School System through the Generation of Communities Engaged in Integrated Educational and Technological Innovation.
Mobile access scenarios on the digital campus.
Distributed Virtual Laboratory.
Improvement of innovation transfer by optimizing the transfer-oriented information and knowledge management.
Internet based lectures in basic studies.